![]() You can use any unit you like for measurement but some of the other conversions I will discuss later you will have to plug in your own stud to meter into the formula. ![]() I like to use these settings because it makes Roblox characters taller than the 1stud = 1 foot conversion. Re-entering those numbers back into the equation again does not give different results due to my calculator not having enough decimal places. When finish the steps the page should look like this: The change is that Roblox characters are now really close to a regular persons height in meters. Well that blog post was published in 2012 and Roblox now has a realistic gravity mode. Great choice because the units are easy to work with. Gravity in this scenario is set to 32 feet/second^2, like real gravity.Ī Roblox character is 5 feet tall in this scenario. A character is 5 studs high which means its only 25cm high (The developers confirmed this in an old blog post, which has been removed.)ġ stud = 1 foot. ![]() Roblox’s default gravity is 196.2, using this conversion it works out to 9.81 meters/second^2. Note that you can use any unit you like for measurement but all the other conversions I will discuss later you will have to calculate differently.ġ stud = 1/20 of a meter, or 5 cm. Studs to real units are going to be easy to prove but lets discuss other commonly used conversions first. Today I will make modeling and physics-tuning easier than ever by providing the conversions and proofs for every Roblox unit.Ĭonversions for those that don’t like reading and/or don’t need proof.ġ spring dampening = 1 newton/meter/secondģ.571428571^2 (or 12.75510204) motor torque = 1 newton/meterĪlso check out my kit which converts studs to Imperial and Metric units, provides a physical mass and stiffness proof, and restates basically everything I said here. ![]() Well I also wondered those questions and found that this 16 year old game still has unconverted units. Hello Developers and Modelers, do you ever find the stud to be a confusing unit? And to all you using constraints, what units is spring stiffness and dampening in? What about mass, it means nothing because there is no provided conversion. ![]()
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